various questions

mtx123

07-11-2007 20:26:55

hi all, here my questions:

- can I create commercial games with NxOgre?
- can I include for FREE the Ageia Runtime Setup (their standard setup) with my commercial games?
- why when I change mass: 1000 to mass: 1000000 the falling speed don't change? my cube is falling slowly (not similar to reality), how can I speed up?
- what is the difference between createActor and createBody?
- with createBody I can see the object, but not with createActor. What are the differences in the parameters?

thank you (and sorry for my english)

BloodyFanatic

07-11-2007 20:32:03

hi all, here my questions:

- can I create commercial games with NxOgre?
- can I include for FREE the Ageia Runtime Setup (their standard setup) with my commercial games?
- why when I change mass: 1000 to mass: 1000000 the falling speed don't change? my cube is falling slowly (not similar to reality), how can I speed up?
- what is the difference between createActor and createBody?
- with createBody I can see the object, but not with createActor. What are the differences in the parameters?

thank you (and sorry for my english)


1: yes, but don't link static unless you release the source code
2: yes
3: because it is real... you can accelerate this by using a higher gravity
4: 5 is the answer
5: for a body you pass normally a mesh which is used for the visual representation

mtx123

07-11-2007 20:49:58

so....

- what mean "don't link static"?
- where to setup gravity?
- what to do with createActor? where do you use it?

betajaen

07-11-2007 21:19:09

Read: http://www.nxogre.org/shortguide/

As for your gravity question -> Watch

Horizon

08-11-2007 07:53:54

As for your gravity question -> Watch

Great link :D. Try this as well: wikipedia.