dbrock
15-12-2007 19:12:36
Even though our game doesn't use Rag Dolls ( Our project starting in January will), can we animate without using the attachSkeletonMesh() function ?
dbrock
15-12-2007 19:12:36
betajaen
15-12-2007 19:58:06
dbrock
16-12-2007 19:14:33
NxOgre::Character *test = mPhysScene->createCharacter(
"Player",
NxOgre::Pose( Ogre::Vector3( 294, 108, 204 ), Ogre::Quaternion::IDENTITY ),
"type: box"
);
test->attachMesh("Donkey.mesh");
test->createNode();
Ogre::AnimationState *animation = test->getEntity()->getAnimationState("Action_Idle");
animation->setEnabled( true );
animation->setLoop( true );
betajaen
16-12-2007 19:18:39
dbrock
16-12-2007 22:27:52