Debug Renderer & Ragdolls

dbrock

23-01-2008 06:28:07

I'm working with ragdolls right now, and I've got them sort of working, the only thing that needs tweaking is the position of the actors that I've got sync'd to the characters bones. It's a real pain to setup when you can't see your model (because I can only see the actors shapes in the Physx debugger) and when I use the debug renderer, I can only see the axis of each actor in my ragdoll. It would be useful if I could see the shape of the actor in game to make it easier on myself when configuring the sizes of the actors shapes to better fit the character skeleton. So I'm thinking of editing the debug renderer to draw those shapes (if its possible) OR create a triangle mesh of the player model, so I can see him inside the debugger.

Does anyone want to share any techniques they've used when setting up their ragdoll actors to fit the character model? Right now, it's just been time and time again of trial and error until I get what appears to be a close fit.