Collision Detection Tutorial

blinkassassin

24-01-2008 03:10:55

Hey guys, I'm new to NxOgre and have used the 'search' button above with no sucess on a tutorial about Collision Detection in NxOgre.

I under stand that the NxOgre::Body holds the mesh while NxOgre::Actor holds details about weight and the collision box.

How do you apply any collision detection methods on the NxOgre::Actor >< ?

betajaen

24-01-2008 03:35:33

No. Actors are units of mass with a collision model (shapes), Bodies are Actors with some visualization.

Triggers, GroupCallbacks, etc. are used for detecting collision.


But if you want to use NxOgre/PhysX just for collision then you should use code just for that; Opcode for example.