Character gravity

dbrock

31-01-2008 18:58:56

Hey guys,

I know the character gravity system is still a work in progress, but is there any way I can just speed up the players fall speed just a tad? At this time, our character just seems like he "floats" off edges that he falls off of, heh.

Thanks!

betajaen

31-01-2008 19:04:51

You could write your own gravity equation/code just inherit from the CharacterMovementVectorController and work from there.