M@rT1n
08-03-2006 02:43:35
Hi anybody!
I was thinking, if NxOgre create a SceneNode an attach and entity to it, how can i get the entity pointer? for example:
If i have a mesh named player.mesh, it contains every animation about the player and it must have physiscs. So, who can i do to get the entity pointer of the mesh to use the member getAnimationState()?
Thanks
I was thinking, if NxOgre create a SceneNode an attach and entity to it, how can i get the entity pointer? for example:
If i have a mesh named player.mesh, it contains every animation about the player and it must have physiscs. So, who can i do to get the entity pointer of the mesh to use the member getAnimationState()?
Thanks