Dutchie
29-03-2008 12:05:59
Hello,
I am making an engine which i am going to use in my game and hopefully in later games. I don't have physX included yet, but i think i will do that next week. At this moment i am thinking about how to do complex objects.
Earlier i also used physx and when i added a tower made in 3dsMax with convexshape it only took the borders of the object for physics. So i couldn't walk in the building, because according to PhysX it was one massive block.
Is there a proper way of shapes i should use when adding it in the game or just create the object using more than one block and combining them together in a shape group?
I am going to use the latest(20xbleeding) when adding it to the game.
I am making an engine which i am going to use in my game and hopefully in later games. I don't have physX included yet, but i think i will do that next week. At this moment i am thinking about how to do complex objects.
Earlier i also used physx and when i added a tower made in 3dsMax with convexshape it only took the borders of the object for physics. So i couldn't walk in the building, because according to PhysX it was one massive block.
Is there a proper way of shapes i should use when adding it in the game or just create the object using more than one block and combining them together in a shape group?
I am going to use the latest(20xbleeding) when adding it to the game.