Coiote
19-04-2008 19:38:58
Hi,
I'm a newbie in Ogre and NxOGre so, hopefully, someone here can help me with my problem:
The problem is that the plan appears, and the box not, or I think not.
I think the ogre objects are appearing and the NxOgre objects not.
Am I doing everything wrong or what ???
Thankx for the help
I'm a newbie in Ogre and NxOGre so, hopefully, someone here can help me with my problem:
private:
Root *mRoot;
RenderWindow* mWindow;
Camera* mCamera;
SceneManager* mgr;
NxOgre::World* mWorld;
NxOgre::Scene* mScene;
OIS::Keyboard *mKeyboard;
OIS::InputManager *mInputManager;
CEGUI::OgreCEGUIRenderer *mRenderer;
CEGUI::System *mSystem;
ExitListener *mListener;
void createRoot()
{
mRoot = new Root();
}
void defineResources()
{
String secName, typeName, archName;
ConfigFile cf;
cf.load("resources.cfg");
ConfigFile::SectionIterator seci = cf.getSectionIterator();
while (seci.hasMoreElements())
{
secName = seci.peekNextKey();
ConfigFile::SettingsMultiMap *settings = seci.getNext();
ConfigFile::SettingsMultiMap::iterator i;
for (i = settings->begin(); i != settings->end(); ++i)
{
typeName = i->first;
archName = i->second;
ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
}
}
}
void setupRenderSystem()
{
mRoot->showConfigDialog();
}
void createRenderWindow()
{
mWindow = mRoot->initialise(true, "Wheelies Window");
}
void defineSceneManager(){
mgr = mRoot->createSceneManager(ST_GENERIC, "Default SceneManager");
}
void createCamera()
{
mCamera = mgr->createCamera("Camera");
// Position it at 500 in Z direction
mCamera->setPosition(Vector3(0,0,500));
// Look back along -Z
mCamera->lookAt(Vector3(0,0,-300));
//mCamera->setNearClipDistance(5);
}
void initializeResourceGroups()
{
TextureManager::getSingleton().setDefaultNumMipmaps(5);
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}
void setupScene()
{
Viewport *vp = mWindow->addViewport(mCamera);
vp->setBackgroundColour(ColourValue(0,0,0));
// Alter the camera aspect ratio to match the viewport
mCamera->setAspectRatio(
Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
mgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
mgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
// Create a light
Light* l = mgr->createLight("MainLight");
// Accept default settings: point light, white diffuse, just set position
// NB I could attach the light to a SceneNode if I wanted it to move automatically with
// other objects, but I don't
l->setPosition(20,80,50);
Entity *ent;
// Define a floor plane mesh
Plane p;
p.normal = Vector3::UNIT_Y;
p.d = 200;
Ogre::MeshManager::getSingleton().createPlane(
"FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
p, 200000, 200000, 20, 20, true, 1, 50, 50, Vector3::UNIT_Z);
// Create an entity (the floor)
ent = mgr->createEntity("floor", "FloorPlane");
ent->setMaterialName("Examples/RustySteel");
// Attach to child of root node, better for culling (otherwise bounds are the combination of the 2)
mgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
mWorld = new World("log: html");
mScene = mWorld->createScene("Main", mgr, "gravity: yes, floor: yes");
mScene->createBody("cube.1m.mesh", new CubeShape(1,1,1), Vector3(0,3,0), "Mass: 100");
}
The problem is that the plan appears, and the box not, or I think not.
I think the ogre objects are appearing and the NxOgre objects not.
Am I doing everything wrong or what ???
Thankx for the help