Questions about Bleeding

fatpwnage

08-06-2008 14:41:05

I have a few questions about Bleeding.

Firstly, is there a rough timeline/roadmap for Bleeding? I'm most interested in the character, soft body and cloth systems at the moment, and would love to know when these will be ready.

Also do you only update SVN when there is a new release of NxOgre? because I haven't seen any updates in a while. I would love to help with development, although its impossible without the most current version.

And finally, if I want to create a model with a constraint in something like 3DS Max, how best would I get that constraint into NxOgre? If I convert the 3DS file into an Ogre mesh, and then that Ogre mesh into a .ncx file, things like constraints will be lost. I'm interested in this for the purposes of creating ragdolls.

Thanks.

betajaen

08-06-2008 15:02:06

The SVN is only updated when I release a new release. There isn't a time line, but there is a rough road map. I want to start on cloth and the character systems in '23.

You should be able to save the NXS file from 3DSMax; It's just collision mesh data so there won't be any constraints or special properties though. I know 3DSMax can save to a saved scene format using NxuStream provided by Ageia. NxOgre did sort of support it in the past, but I dropped it because of a number of reasons - one being there was no way to specify userdata/visualisation data in the COLLADA format - making it pretty much useless if you want anything shown on the screen.

So I've implemented my own serialization library and left the formats open to the user. It'll be explained when '22 comes out.

fatpwnage

08-06-2008 15:18:14

Thanks for the quick response!

So when is '22 coming out? A rough answer is fine, just want to know if it is like two weeks away or two months away.

betajaen

08-06-2008 16:46:38

Probably 2 weeks, maybe 3.