NxOgre in my Game... little time remaning

LFMS

14-06-2008 20:49:07

Hi,

I was invited to a fair next week, but my project now don´t have the NxOgre completely introduced,

see more about my project to understand

http://www.youtube.com/watch?v=wZ2VF5bTAuU

http://www.youtube.com/watch?v=-lBvZfls30E at 1 MINUTE 32 SECONDS
(Using Allegro and AllegroGL)

Now I have a 3d person Camera, attached a NxOgre::Character

but i don´t have the CharacterHitReport.

What will be more quickly to do ???? Add a CharacterHitReport with the poor documetation or use a Body and addForces to him ( i dont have a good experence in tests the body fall and do flips )

tks
sorry my english

Aiursrage2k

16-06-2008 21:53:54

Well if you have little time I would suggest going for the Character, please look at the Ageia character control example.

Though if you want to try to use a regular actor. Try using the body flags:
NX_BF_FROZEN_ROT_X
NX_BF_FROZEN_ROT_Y
NX_BF_FROZEN_ROT_Z
NX_BF_FROZEN_ROT

Also try playing around with the linear and angular damping, lower the centre of mass

Also its pretty cool you have the game hooked up to a treadmill