Ogre1.6 an NxOgre 0.9

xadh00m

17-07-2008 09:12:48

Hi!

We are currently using NxOgre 0.9 because Bleeding does not yet support a character system.
(If Betajaen would get a penny every time this sentence appears in the forum... :wink: )

I tried to compile 0.9 with Ogre 1.6 and got a few compile errors, because there are two header files missing in Ogre 1.6:

OgreMemoryMacros.h
OgreNoMemoryMacros.h

By just commenting these includes out the compile succeeds. And the application seems to work properly. Is this hack secure or do I have to
consider internal errors because of this hack?

Thx

betajaen

17-07-2008 10:35:03

No. It's not a hack. "NoMemoryMacros" is actually a hack and I'm glad it's removed from Ogre; there are more elegant ways of replacing the new/delete/malloc/alloc/realloc/free operators and functions. :)

xadh00m

17-07-2008 11:01:45

Ok then 0.9 and Ogre 1.6 seem to work together by commenting out the complained include lines...

Thx

BTW: Is there a roadmap for Bleeding you could post, just for our own roadmap...
It is hard to determine how stable Bleeding currently is by reading the forum. Will there be an official announcement about that?
*cough* Your Twitter is 2 month old. *cough*

betajaen

17-07-2008 17:52:01

I know. I know.

The next release of NxOgre will be within this month; everything I've mentioned in Twitter as well planned cloth, and perhaps an early version of the character. I've been extremely busy the last month of so. So I haven't done anything "big" - just little things.

xadh00m

18-07-2008 09:00:34

Thank you for all your work! :P