Prophet
04-09-2008 22:13:42
Okay, I'm sketching on our engine and as I have it now, my scene will be inherited from NxOgre::Scene. The problem is, I intend to load the data for the scene depending on filename (which I do in the constructor), but the NxOgre::Scene's constructor must be called first, thus having no info to send to the constructor.
So, basically, my question is: is it possible to set all of the NxOgre::Scene's argument to what ever and then (right after, really) set the to something else? I'll never need to use the NxOgre::Scene in between, so it will be "safe".
Edit: at the moment I pressed Submit, a thought strike me; can you call the constructor once again, inside the Scene (big scene) constructor?
So, basically, my question is: is it possible to set all of the NxOgre::Scene's argument to what ever and then (right after, really) set the to something else? I'll never need to use the NxOgre::Scene in between, so it will be "safe".
Edit: at the moment I pressed Submit, a thought strike me; can you call the constructor once again, inside the Scene (big scene) constructor?