Felipe
02-10-2008 20:57:15
I want on my game a character who uses a sword. I moviment my character using NxCaracter.
How to make the sword colide with another character?
I use ragdoll?
Please Help me!
Thanks!
fassihi
06-10-2008 00:23:17
One thing you can do is to create an actor representation for the sword, say a box, and update the position of this actor every frame with your character. The position for the sword can be a special bone in your character and you can read this position every frame and update the physics actor position.
A few collision callbacks would need to be set too in order for you to be able to handle the post collision events.
Aiursrage2k
11-10-2008 14:09:50
Thats one way to do it.
Another way would be to use a "cone area of damage". Get all the shapes in the area (use a sphere), then have a facing direction, and a spread angle. You can then filter out the objects that are not inside the "cone"
I used the character ragdoll, i want him to carry a viking sword or any kind of sword, I want him to become flexible.