shaoxun2002
22-10-2008 03:07:01
one step use LexiExport export **.mesh from 3dmax9.
next use flour convert **.mesh to **.nxs.
at last use flour view **.nxs runtime error, why?
betajaen
22-10-2008 08:50:10
Use the remotedebugger, as the view portion is incomplete.
1. Launch the remote debugger
2. flour remotedebugger file: file.nxs
shaoxun2002
22-10-2008 09:40:43
Thanks for your reply.I did not use the remotedebugger,what's it? It's a param for flour commond? How can i do? thanks
nargil
22-10-2008 10:12:03
usually it is installed in:
C:\Program Files\NVIDIA Corporation\NVIDIA PhysX SDK\v2.8.1\Bin\win32\RemoteDebugger.exe
Floor already has this part of code, but if you wan't to use remote debugger in your application you need to add:
mWorld->getPhysXDriver()->createDebuggerConnection();
shaoxun2002
22-10-2008 15:06:11
RemoteDebugger.exe only can load .pxd file ,it can not load .nxs file,nxs file is mesh of NxOgre.Can you tell me how to use RemoteDebugger.exe load .nxs file? thanks
betajaen
22-10-2008 15:24:37
Just open the remote debugger and do nothing. Then run "flour remotedebugger file: file.nxs", switch to the Remote Debugger and view the scene. Close the remote debugger to quit flour.
shaoxun2002
23-10-2008 00:30:38
D:\>flour_0_3_1_unstable.exe remotedebugger Box01.nxs
What?
I opened the remote debugger then I run the commond ,but it did not work
nargil
23-10-2008 00:43:36
what about "file: " ?
I mean:
D:\>flour_0_3_1_unstable.exe remotedebugger file: Box01.nxs
edit: ok 0.3.1 doesnt have remotedebugger
shaoxun2002
23-10-2008 01:49:57
D:\>flour_0_3_1_unstable.exe remotedebugger file: Box01.nxs
What?
It's the result of runing.I think that remotedebugger is not correctly param for flour
nargil
23-10-2008 01:56:21
you made me waste 2 minutes of my life !
using flour 0.3.2
shaoxun2002
23-10-2008 03:09:18
I see ,I should use flour.exe ,flour_0_3_1_unstable.exe is unsurport ,thank you very much!
shaoxun2002
23-10-2008 03:21:54
can you tell me how do you export .mesh.nxs from 3dmax?
Prophet
23-10-2008 08:22:55
Export the .mesh with either
oFusion or
OgreMax. Then convert it with Flour.