pgoeleven

14-11-2008 21:56:02

Hi,

I need to be able to tell the color of a mesh at a certain point of its surface.

The point on the surface is determined by ray cast operations. I know you get u,v coordinates and triangle index etc (and also material, but that is a physx material afaik).

I don't know however, how this data, which is from NxOgre maps to Ogre itself and how exactly I get the color of the material (either with or without texture).

Any help is greatly appreciated.

I need to be able to tell the color of a mesh at a certain point of its surface.

The point on the surface is determined by ray cast operations. I know you get u,v coordinates and triangle index etc (and also material, but that is a physx material afaik).

I don't know however, how this data, which is from NxOgre maps to Ogre itself and how exactly I get the color of the material (either with or without texture).

Any help is greatly appreciated.