SolidSnake
19-02-2009 15:02:51
Hello,
I've been searching on the web for a solution for three days now and I only got obsolete information on how to implement a Capsule-Based Character in Version 1.0 '21.
This is my code, wich results in an Exception:
Same behaviour when using a pointer like this:
Thanks.
Solid Snake
I've been searching on the web for a solution for three days now and I only got obsolete information on how to implement a Capsule-Based Character in Version 1.0 '21.
This is my code, wich results in an Exception:
NxOgre::CharacterSystem::Character myCharacter = NxOgre::CharacterSystem::Character("Char",NxOgre::Pose(),new NxOgre::CharacterSystem::CharacterModel(),"",mNxScene);
Same behaviour when using a pointer like this:
NxOgre::CharacterSystem::Character * myCharacter = new NxOgre::CharacterSystem::Character("Char",NxOgre::Pose(),new NxOgre::CharacterSystem::CharacterModel(),"",mNxScene);
Thanks.
Solid Snake