Djoef
23-02-2009 11:32:03
Hi all,
I installed bloody mess & cake successfully.
The reason I need nxOgre for is quite simple.
I have a tunnel shape, and a camera inside it that can be moved using a joystick.
Up till now I am able to drive through the walls of the tunnel. To avoid that I looked at NxOgre and found something that makes me bounce against the walls.
Unfortunately this is not what I need, as the camera rolls over the ground after hitting a sidewall
While reading forums etc, It became clear that I should use a character. It is a bit unclear what I actually need here, and whether it is available in the latest version of NxOgre.
Do I need a framelistener, charactercontroller etc ?
Can someone give me a simple list of things to do in order to keep my camera from going through the walls of the tunnel ?
A small piece of (pseudo)code would be nice, or a link to a clear tutorial that is using this.
I have to add, I don't care that much about extra features, so I want to use an earlier version (as in 0.9)
All I need is raycasting (which I got working) and a ?character? so I don't get through the walls.
I want to keep it simlpe but accurate. (it is to be used in an experiment for research)
Thanks a lot !
Djoef
I installed bloody mess & cake successfully.
The reason I need nxOgre for is quite simple.
I have a tunnel shape, and a camera inside it that can be moved using a joystick.
Up till now I am able to drive through the walls of the tunnel. To avoid that I looked at NxOgre and found something that makes me bounce against the walls.
Unfortunately this is not what I need, as the camera rolls over the ground after hitting a sidewall
While reading forums etc, It became clear that I should use a character. It is a bit unclear what I actually need here, and whether it is available in the latest version of NxOgre.
Do I need a framelistener, charactercontroller etc ?
Can someone give me a simple list of things to do in order to keep my camera from going through the walls of the tunnel ?
A small piece of (pseudo)code would be nice, or a link to a clear tutorial that is using this.
I have to add, I don't care that much about extra features, so I want to use an earlier version (as in 0.9)
All I need is raycasting (which I got working) and a ?character? so I don't get through the walls.
I want to keep it simlpe but accurate. (it is to be used in an experiment for research)
Thanks a lot !
Djoef