toglia
25-02-2009 07:37:01
Hello!
Almost a year ago I finished a bingo game project using Eihort 1.4.6 and nxogre 0.9. It was my first 3d game so I did all kinds of messy and ugly stuff. I also used a multi head patch that didn't work very well. Now I want to do a total remake , with better programming practices and some nice shaders I've been playing with.
Since stability is on the top priority I think I'll stick with 0.9 but I have just realized that maybe 0.9 doesn't work with Shoggoth right? (if so) I'll just go cry cause I wont be able to use the newest and crsipy implementation of the multihead (which I need) that supports multiple devices on Shoggoth's trunk...
I did compile and ran bloody mess with shoggoth, but I think it doesn't have triggers yet right? + I dont know how stable it is...
What do you guys recommend.
Note: I want to thank betajaen for beeing so patient, I got really nice feedbacks while I was learning a year ago (still am though)...
Almost a year ago I finished a bingo game project using Eihort 1.4.6 and nxogre 0.9. It was my first 3d game so I did all kinds of messy and ugly stuff. I also used a multi head patch that didn't work very well. Now I want to do a total remake , with better programming practices and some nice shaders I've been playing with.
Since stability is on the top priority I think I'll stick with 0.9 but I have just realized that maybe 0.9 doesn't work with Shoggoth right? (if so) I'll just go cry cause I wont be able to use the newest and crsipy implementation of the multihead (which I need) that supports multiple devices on Shoggoth's trunk...
I did compile and ran bloody mess with shoggoth, but I think it doesn't have triggers yet right? + I dont know how stable it is...
What do you guys recommend.
Note: I want to thank betajaen for beeing so patient, I got really nice feedbacks while I was learning a year ago (still am though)...