Importing user-created vehicles in OgreODE

RomanoDacis

31-07-2009 15:20:08

I am modifying Demo_GranTurismOgre so that I can use my own vehicles rather than those that come with the program. I took my vehicle model and broke it down into chassis, left wheel, and right wheel. Then I swapped the .mesh names in jeep.ogreode file but when the car is made the chassis not oriented correctly (it is facing downwards and positioned vertically). Changing the orientation or scale in the .max file did not affect anything. My questions are:
1) How can I change the orientation of the chassis?
2) How can I change the scale of the vehicle?

I would assume that the information for this stuff should be held in the .ogreode file, but none of them show any examples on how to rotate a model.

RomanoDacis

31-07-2009 19:58:24

I am using oFusion to export my models, if anyone is interested. It appears to store all of the scale an orientation data in the .osm file.