OgreOde Walking Character (noob question)

shanefarris

12-02-2010 22:19:36

Going through that tutorial thinking this is a way of allowing a character to move along the terrain, but my character just falls through the plane. After adding some test creates that collide with the plane, I'm wondering why my character is falling through.

I then start reading this tutorial again and it says the purpose is to allow a character to move through terrain and other meshes. My question is what is the point if you can do that without physics.

Second question, is it typical to have the bottom sphere move along the terrain? I am trying to add the ability for my character to fall off a cliff, or not allow it to walk up a mountain.

shanefarris

16-02-2010 14:56:37

Anyone have any feed back for me?

dermont

22-02-2010 05:12:02

For your character falling through the plane maybe you could upload a simple example illustrating the problem. I had similar problems with the walking character demo in the past but I can't seem to find the demo I created.

Maybe look at the character's mass, check you are keeping track of all bodies / joints /spaces, check you are tying the collision geometry to the physical body etc.

shanefarris

22-02-2010 15:31:02

Ok, just making sure what the tutorial is about because it says:

The tutorial explains how to create a moving character that walks through the terrain and through other meshes (houses, trees, etc).


Just making sure there is something wrong with my code and that my model is NOT suppose to fall through the terrain. I'll look into it some more, and post some pictures if I need too.

Thanks.