Relation between the frame rate and Physics in OgreOde

rosyU

23-08-2010 18:02:20

I am new to OgreODE and I want to know whether there is a relation between the frame rate and the applicability of physics into the objects. When I am running the car project(GranTurismOgre) which comes with demos of OgreODE, some parts of the tires seem to be sinked to the ground and the car moves very slowly. The frame rate when this happens is around 20 frames per second. Note that, I'm ruining the release build.
I noticed that the win32 build of the project “StuntCarRacer”(http://stuntcarracer.sourceforge.net/) which also uses OgreODE is working far better than the demo car project of OgreODE. The frame rate is around 150 frames per second. Everything seem to be working as expected. I do not know whether this project has used an older version of OgreODE.
I appreciate it very much if somebody can give me a clue about why this happens.
Thank you.