tuan kuranes
23-08-2006 15:38:10
Core
- Add an WorldManager (could be only to set dOdeOpen and dOdeClose which are incorrectly called in World ctor/dtor)
- Add a wrapper to the new Ode save/load facilities
- Add a wrapper For Convex [tuan] [done, waiting for ODE code update/hindsights]
- history rewind and set [tuan]
- work on steppers.
Prefab
- Vehicle Manual Gears, vehicle automatic Gears.
- adds more prefabs (ray car, lorry, truck, bullet, missile, mine, grenade, bombs, etc..)
- adds Basic Object prefab that can be loaded from a file, specifying mesh and proxy geometry.
- add xode, collada load, save support.
- add Skeletal animation LOD As described in Adaptive Dynamics of Articulated Bodies that can be used in data driven simulation, data+user control, user control. Could implement some physical controller samples as in [url=http://www.mmandel.com/blog/?page_id=7 animating virtual characters using motion data and simulation in a context dependant way in order to show simplification results in each configuration (data, simulation, data+simulation)
Tools
- Add a Ragdoll editor
- Add a World editor
- Add a Vehicle editor
- Add a Proxy Geometry editor (using simplified Geom on complex static mesh.)
Demos
- Add Gui
- Tweaks to make them more stable and fast.
- Character controlllers.
- Add Composites bodies falling. (breakable composite)
- Add a demo to the Breakable Joint Feedback handling .
- Add more models (cars, ragdolls, box and cans)
- GUI that helps tweaking them (dynamically selecting stepper, demos, meshes, gravity, stepsize, erp, etc...)
- Rewrite/Integrate/shameless copy/ask for Monster Gangsta demos and meshes
- Rewrite/Integrate the Demo_BSP_Collision from Ogre Core.
- Rewrite/Integrate/shameless copy/ask for Ode tests.
- Rewrite/Integrate the "material" idea Gansta added to Ode. (and some samples should go into prefabs, like wood, metal, road, ice, etc.)
All
- Documentation : wiki, howto, tutorial, fixes on wiki docs.) [grey]
- Doxygenation
- Ogre Code standardisation (m isntead of _ for members, method --- line separators, etc...)
- Premake scripts
- One Class, One File
- Precompiled Headers.
- Logo and Icons
- ... any Idea you have on OgreOde.
I've noted [tuan] the one I''ll try to tackle. others can be contributed meanwhile I get some time to do them.
On forum some user proposed ragdoll improvement, BSP collision, etc...
search for post to get more info.
And as usual anyone that want to provide patch is welcome.
- Add an WorldManager (could be only to set dOdeOpen and dOdeClose which are incorrectly called in World ctor/dtor)
- Add a wrapper to the new Ode save/load facilities
- Add a wrapper For Convex [tuan] [done, waiting for ODE code update/hindsights]
- history rewind and set [tuan]
- work on steppers.
Prefab
- Vehicle Manual Gears, vehicle automatic Gears.
- adds more prefabs (ray car, lorry, truck, bullet, missile, mine, grenade, bombs, etc..)
- adds Basic Object prefab that can be loaded from a file, specifying mesh and proxy geometry.
- add xode, collada load, save support.
- add Skeletal animation LOD As described in Adaptive Dynamics of Articulated Bodies that can be used in data driven simulation, data+user control, user control. Could implement some physical controller samples as in [url=http://www.mmandel.com/blog/?page_id=7 animating virtual characters using motion data and simulation in a context dependant way in order to show simplification results in each configuration (data, simulation, data+simulation)
Tools
- Add a Ragdoll editor
- Add a World editor
- Add a Vehicle editor
- Add a Proxy Geometry editor (using simplified Geom on complex static mesh.)
Demos
- Add Gui
- Tweaks to make them more stable and fast.
- Character controlllers.
- Add Composites bodies falling. (breakable composite)
- Add a demo to the Breakable Joint Feedback handling .
- Add more models (cars, ragdolls, box and cans)
- GUI that helps tweaking them (dynamically selecting stepper, demos, meshes, gravity, stepsize, erp, etc...)
- Rewrite/Integrate/shameless copy/ask for Monster Gangsta demos and meshes
- Rewrite/Integrate the Demo_BSP_Collision from Ogre Core.
- Rewrite/Integrate/shameless copy/ask for Ode tests.
- Rewrite/Integrate the "material" idea Gansta added to Ode. (and some samples should go into prefabs, like wood, metal, road, ice, etc.)
All
- Documentation : wiki, howto, tutorial, fixes on wiki docs.) [grey]
- Doxygenation
- Ogre Code standardisation (m isntead of _ for members, method --- line separators, etc...)
- Premake scripts
- One Class, One File
- Precompiled Headers.
- Logo and Icons
- ... any Idea you have on OgreOde.
I've noted [tuan] the one I''ll try to tackle. others can be contributed meanwhile I get some time to do them.
On forum some user proposed ragdoll improvement, BSP collision, etc...
search for post to get more info.
And as usual anyone that want to provide patch is welcome.