Projects Using OgreOde

tuan kuranes

23-08-2006 16:02:20

Please Post your project and why not some screenshot using Ogre Ode.

Grey

23-08-2006 23:45:37

heh, I have some shots up from an older version of my engine, when I first started messing around with OgreOde (It's from January of this year I think), you can have a look Here, There are a few weird things like when the ragdoll fell out of my model, or some stencil shadow issues, but also some neat stuff like a really early version of my xml loader that will load a sort of physics definition, you can see it on te MP5 model where I was just screwing around so the physical shape doesn't match the rendered shape very closely at all :P

the code lets you do neat things like reload a physics definition on the fly, then spawn a newobject and drop it so you can watch it bounce around on another bunch of objects :P

Indie

22-09-2006 20:49:57

It's early to announce it, but to encourage others in using OgreODE here we go.
I'm lunching a new project: it's here
Full description is avalabile on the site.

Good luck to all.

rewb0rn

12-05-2007 21:46:41

http://youtube.com/watch?v=pobMWENwcQg
yes, this water is made with ogreode :)

Tabarn@kdeca.lis

06-06-2007 15:45:23

We still have a lot of work to do, but our project is taking form! It should be released by the end of july 2007 as the beta.

Odd Boy
www.odd1.net/oddboy

Thanks to everyone helping us using Ogre and OgreODE!

pyrokar

07-06-2007 09:49:42

We still have a lot of work to do, but our project is taking form! It should be released by the end of july 2007 as the beta.

Odd Boy
www.odd1.net/oddboy

Thanks to everyone helping us using Ogre and OgreODE!


Nice!
Can you give me some information on how you used OgreODE for 2D?
Thanks!

rewb0rn

07-06-2007 15:26:40

no information, but here is another project using ode in 2D:

http://spieleprogrammierer.de/phpBB2/vi ... 08&start=0

(scroll down to download, first link)

Tabarn@kdeca.lis

07-06-2007 15:44:42

This screen shot can give you an idea! Briefly I'm extruding 2d lines from z = -1 to z = 1 into triangles. This render is pre-beta! So we are not talking about the final look at all. Also, the navmesh has been done very fast, so it does not represent exactly the texture. Further versions will be enhanced about the trimesh complexity.

pyrokar

17-06-2007 21:46:58

very interesting. thank you guys!

@rewb0rn: i like david's game. He also wrote a very nice german 3d book about direct3d which i have.