disabling collision between static trimesh geom and terrain

foxbat

02-09-2006 12:17:30


If my static tri mesh for the game level intersets with the terrain, the game will freeze. Is there some way to disable collision between these two geometries?


I've tried returning false in the collision listener, but with no success.

eugen

03-09-2006 19:10:11

maybe constructing a separate space for the static geometries and setting the space internal collision to false will do it...anyway, there should be no problem colliding 2 static geometries, have u checked for errors in your collision method?

foxbat

05-09-2006 03:57:58

Setting them in the same space is a good idea, so think I'll do that. I set my collision function to just return false straight away, so there shouldn't be any problems there.