Ragdoll Animations

rewb0rn

16-12-2006 14:00:47

Hi, Im new to OgreOde, I just created a ragdoll instead of the normal ogre entity for my character. The animations still work, unless i call ragdoll->takephysicscontrol(), then the animations are slightly visible, it seems like the animations do not have enough power to move the body. is there any way to change this?

Another question: Is OgreOde wip or is everything already done?

By the way: mails @web.de are banned, thats bad for german users as this is a big mail provider.

tuan kuranes

16-12-2006 15:58:46

then the animations are slightly visible
They shouldn't.

Another question: Is OgreOde wip or is everything already done?
Check Todo sticky thread in this very forum section.

By the way: mails @web.de are banned, thats bad for german users as this is a big mail provider.
Problem is that there is way too many forum spammers in it... not sure who took the decision, but you can report on ogre main forum about that concern.

rewb0rn

16-12-2006 16:16:09

then the animations are slightly visible
They shouldn't.


So they shouldnt be visible at all? How can I make them to be shown?

tuan kuranes

16-12-2006 16:34:49

For now it's either All physic or All animation.
To blend both physic and animation, you'll have to compute (or make ogre compute animation) and then blend both yourself.

rewb0rn

16-12-2006 16:41:12

ok thx, but can i animate and check for collisions? Because that is all i want to do.

tuan kuranes

16-12-2006 17:18:17

Sure that's what zombie demo does.