screwt
01-03-2007 13:09:46
i noticed that classes names are different.
if i include ode/ode.h
For exmempl i can't use the Body but i can use dBody. Is that all right?
Besause if you look at the inlude/ode/odecpp.h file you ll see a comment in each class definition saying:
//intentionnaly undifined, don't use it.
tuan kuranes
01-03-2007 14:17:28
classes names are different.
from what to what ?
Body but i can use dBody
if you use OgreOde, you don't need dBody which is Ode
What is the real problem ?
screwt
01-03-2007 15:14:04
Classe names from the wiki.
In fact i only wabt to detect collision between an entity (my character) and the ground (a mesh).
I tried the rayCasting but ray never reports hittings.(from my character to the ground).
I read that i have to use bba but my ground is not only a plan it has rocks too.
In fact i m lost. I have some questions.
Will OgreOde be able to detect collions between too meshes without bba?
And is ogreOde included in eihort?
thx.
rewb0rn
02-03-2007 13:45:51
last version is compatible with eihort (havnt tried it yet)
you should never use any class or function that starts with d, like dBody, these are subject of ode and you are supposed to use ogreode. checkout simplescenes demo to get a clue. its not necessary to raycast or make collision reaction yourself, ogreode will handle all this.