Oozie
20-03-2007 21:35:25
Hi,
I'm trying to use my own model, but I have trouble with the collision bodies (displayed with green wireframe).
Currently I'm using my own skeleton, which I tried to make close to the original zombie_small.skeleton (same bone hierarchy, but with some location and scale variations), so I could use zombie.ogreode. I'm exporting my files from Maya.
So currently I'm using a custom skeleton and zombie.ogreode, and I figure that these two together define the collision bodies somehow.
Does anyone know how it's done? How should I write my ogreode file?
This is how my collision bodies currently look like:
I need to fix it.
Thanks in advance!
I'm trying to use my own model, but I have trouble with the collision bodies (displayed with green wireframe).
Currently I'm using my own skeleton, which I tried to make close to the original zombie_small.skeleton (same bone hierarchy, but with some location and scale variations), so I could use zombie.ogreode. I'm exporting my files from Maya.
So currently I'm using a custom skeleton and zombie.ogreode, and I figure that these two together define the collision bodies somehow.
Does anyone know how it's done? How should I write my ogreode file?
This is how my collision bodies currently look like:
I need to fix it.
Thanks in advance!