tone
23-03-2007 14:48:01
I'm curious why this method is on the World and not on the Space.
I might have different collision spaces which might segregate handling between different types, but I'm only permitted a single World (right? .. hmm maybe I was wrong on this point... I seem to be permitted more than one World)
I guess I can create a main handler that dispatches this to separate sub-handlers, but I'm curious why the World is tasked with deciding how to handle collisions when Spaces seem a natural for managing this.
tone
I might have different collision spaces which might segregate handling between different types, but I'm only permitted a single World (right? .. hmm maybe I was wrong on this point... I seem to be permitted more than one World)
I guess I can create a main handler that dispatches this to separate sub-handlers, but I'm curious why the World is tasked with deciding how to handle collisions when Spaces seem a natural for managing this.
tone