HerrUppoHoppa
12-04-2007 12:34:14
Dear fellow code monkeys,
I'm currently working on a research project where I'm conjuring up a technique for animating ragdolls.
I have run into the problem that I need the inertia tensor of the rigid bodies making up the ragdoll. It seems however that there currently is no way to do this in OgreOde even though ODE permits it. Currently I am about to make a getter function in OgreOde::Mass to retrieve the inertia matrix.
I would like for someone to tell me that I have overlooked some member function somewhere that already does this so I don't need to recompile OgreOde. If not, is there really any good reason not to allow this?
Sincerely,
Pontus
I'm currently working on a research project where I'm conjuring up a technique for animating ragdolls.
I have run into the problem that I need the inertia tensor of the rigid bodies making up the ragdoll. It seems however that there currently is no way to do this in OgreOde even though ODE permits it. Currently I am about to make a getter function in OgreOde::Mass to retrieve the inertia matrix.
I would like for someone to tell me that I have overlooked some member function somewhere that already does this so I don't need to recompile OgreOde. If not, is there really any good reason not to allow this?
Sincerely,
Pontus