Apache81
26-04-2007 12:49:59
Hi guys !!!
I'm using successfully Ogre 1.4 Eihort and OgreAL to make a simple 3D application: a 1st person camera that goes around a 3D world created with XSI and I compiled successfully OgreOde libaries.
Now I need to make the entire world solid: I need the camera to stay on the ground and collide with objects and walls that are in the world.
I've to say that all world objects and even the terrain, are XSI meshes (so .mesh files).
To be more specific I need the camera to be bounded to gravity laws and it has to collide with solid objects.
I'm going to ask you something:
I'm using successfully Ogre 1.4 Eihort and OgreAL to make a simple 3D application: a 1st person camera that goes around a 3D world created with XSI and I compiled successfully OgreOde libaries.
Now I need to make the entire world solid: I need the camera to stay on the ground and collide with objects and walls that are in the world.
I've to say that all world objects and even the terrain, are XSI meshes (so .mesh files).
To be more specific I need the camera to be bounded to gravity laws and it has to collide with solid objects.
I'm going to ask you something:
(1) It is possible to do these things with OgreOde? (I really hope yes !!!)
(2) If it's possible, can you hep me? I've really no idea how to start making this possible with your framework.
(3) It is possible to bound camera rotating movements? (e.g. the head of a human being can't make the death-circle movement so the world will be up-down
)
(4) Can you tell me the address to get OgreOde CVS with Tortoise? (I was not able to get it with the address given by Ogre3D main site)
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Thank you very much for your preciuos helps !!!