eihort compatible OgreOde SDK exists?

bounci

26-06-2007 13:42:52

Hello,

I'm searching for a Solution to use Ogre Sdk with Ode. I know that I need the OgreOde Sdk and not the Source. Is it available for eihort somewhere?

The only thing I've found was in another thread, that it works, but no one tells how... is there anyone who could give a short description where to download the working OgreOde SDK zip.file?

And if there is something special with the installing that it works, could someone explain?

thanks & greetings
Adriane

rewb0rn

26-06-2007 19:37:01

download it from the addon repository in ogre cvs, there is a howto on the ogre main page.

bounci

27-06-2007 15:11:05

The only thing I've found in the CVS has a Readme.txt with this text:

Readme for OgreOde
==================

DOWNLOADED ZIP VERSION
======================
Brief build instructions follow for OgreOde 1.2.0 Final Edition.
Consider this version of OgreOde deprecated. A new and exciting development
is on the horizon. Watch this space.

...

This version of OgreOde is only supported when compiled against version
1.2.x final of the Ogre library aka Dagon,.



So, is only the Readme- file out of date or is it really only useable for the version 1.2?
Or do I have to download something else?

thanx for the reply :)

rewb0rn

27-06-2007 19:11:59

well it used to be in the cvs folder but i didnt update some time. It works with eihort, I am using it, guess you looked in the wron folder.. its somewhere in addons together with many other tools.

bounci

29-06-2007 14:04:49

Yes I downloaded it from the CVS addons folder.

Now it is somewhere on my computer, do I have to connect it in some way to the ogre sdk?
I got the following problem, if I want to start that one:
\ogreode\demos\SimpleScenes\scripts\VC8\Demo_SimpleScenes_SDK.vcproj

fatal error C1083:Cannot open include file: 'ode/ode.h': No such file or directory

Where do I have to place the ogreode folder in? To the ogreSdk somewhere?

Is there a description in this forum where to place and so on that it works all together? Didn't find something.
Could you tell me?
Thanx

rewb0rn

29-06-2007 17:28:09

well just make sure all your project settings are pointing to the right folders, should be no problem..

bounci

01-07-2007 18:01:44

thanx, some linker problems are solved, but now I have

fatal error LNK1181: cannot open input file 'OgreOde_Core_d.lib'

I thought it was the same problem, and searched my computer, but this file is no where on it.
Do I have to generate it somehow?

rewb0rn

01-07-2007 19:51:25

yes, ogreode consists of several subprojects, one of them is ogreode_core, this has to be compiled first, then you will get that library and can compile loader and prefab.

bounci

01-07-2007 22:20:19

ok, that was the real big problem, that I didn't know about that. now seems to solve my problems.

thanx!

lowang

06-07-2007 12:32:56

Well, I also want to build ogreODE from CVS.

I encounter the same issues than bounci, but all these are OK now.
But, I have a link error from OIS...
I checked in propetry sheet, OIS_d.lib is correctly written and the path is OK...

Anyone esle encounted this issue?

Tanks :-)


[EDIT]
Fixed, I had to modify OIS lib because of a DirectX error when I plug my USB Vellman card... But I only modified the .lib file and not the dll... :oops: