jams
15-07-2007 22:10:16
Hi,
I'm in the process of identifying which phyisics library I'm going to use in my project. My first try is OgreOde, but here is my problem. I'm trying in a very simple scene imported with oFusion to create a vehicle using OgreOde sample media. I almost copied and paste code from Landscape sample. I've tried with the Jeep and the subaru but it keep saying :
ODE Message 2: mass must be > 0 (..\..\ode\src\mass.cpp:44)
ODE Message 2: mass must be > 0 (..\..\ode\src\mass.cpp:44)
Although I made no modification to resources files !
I've tried with prebuild SDK and source file of Ogre. I can compile and run OgreOde samples with no problem
Any idea of what's wrong ?
Thanks.
I'm in the process of identifying which phyisics library I'm going to use in my project. My first try is OgreOde, but here is my problem. I'm trying in a very simple scene imported with oFusion to create a vehicle using OgreOde sample media. I almost copied and paste code from Landscape sample. I've tried with the Jeep and the subaru but it keep saying :
ODE Message 2: mass must be > 0 (..\..\ode\src\mass.cpp:44)
ODE Message 2: mass must be > 0 (..\..\ode\src\mass.cpp:44)
Although I made no modification to resources files !
I've tried with prebuild SDK and source file of Ogre. I can compile and run OgreOde samples with no problem
Any idea of what's wrong ?
Thanks.