is there physics exporter for maya(max,blender)?

blackgun

20-07-2007 03:34:31

is there physics exporter for maya(max,blender)?

I builded the scene and charactors in maya, and I can export the mesh,material,skin,skeleton with ogre exporter.

how can i set the scene and charactors' physical attributes and export them? I saw the maya COLLADA exporter's document does not mention the physics export.

Thanks

rewb0rn

20-07-2007 06:47:41

there is no exporter. you can create the geometries out of any ogre mesh, or you just use box-, sphere- or other geometries. you will have to set all attributes like weight, bouncyness etc. by hand.