Thunder0ne
09-09-2007 18:51:22
I am trying the ragdoll demo (the binary version).
Some times the mesh triangles seems are going to explodes even if the debug objects shows the physics is quite stable.
Once in a while certain mesh are shown gigantic an distorted
Does anyone know a possible reason?
I did a opal/ode physics library interacting with ogre and was having a similar problem: I thought it was my fault but now I am starting to believe that there is something more behind.
Some times the mesh triangles seems are going to explodes even if the debug objects shows the physics is quite stable.
Once in a while certain mesh are shown gigantic an distorted
Does anyone know a possible reason?
I did a opal/ode physics library interacting with ogre and was having a similar problem: I thought it was my fault but now I am starting to believe that there is something more behind.