trevor_r
08-10-2007 17:17:32
Okay, I finally brought the latest OgreOdeSDK to work. I played around with the examples, so far so good.
BUT: How can I translate ODE-Code to OgreOde? I "browsed" through GranTurismoOgre-Example and found out, that neither GrandTurismoOgre.cpp nor .h contain the important building code. I found it the OgreOdeVehicle-files. But even there I didn't find the values for the variables as for example masses, box dimensions, etc... Also where are the chassis defined, I mean the graphics of the cars?
Sorry for these Newbie-Questions, but I just don't really get the grip to OGRE! My simulation are correct and finished in ODE, I "just" want to update them graphically...
edit: I neither found out, where the track is designed...
BUT: How can I translate ODE-Code to OgreOde? I "browsed" through GranTurismoOgre-Example and found out, that neither GrandTurismoOgre.cpp nor .h contain the important building code. I found it the OgreOdeVehicle-files. But even there I didn't find the values for the variables as for example masses, box dimensions, etc... Also where are the chassis defined, I mean the graphics of the cars?
Sorry for these Newbie-Questions, but I just don't really get the grip to OGRE! My simulation are correct and finished in ODE, I "just" want to update them graphically...
edit: I neither found out, where the track is designed...