ODE -> OgreOde

trevor_r

08-10-2007 17:17:32

Okay, I finally brought the latest OgreOdeSDK to work. I played around with the examples, so far so good.

BUT: How can I translate ODE-Code to OgreOde? I "browsed" through GranTurismoOgre-Example and found out, that neither GrandTurismoOgre.cpp nor .h contain the important building code. I found it the OgreOdeVehicle-files. But even there I didn't find the values for the variables as for example masses, box dimensions, etc... Also where are the chassis defined, I mean the graphics of the cars?

Sorry for these Newbie-Questions, but I just don't really get the grip to OGRE! My simulation are correct and finished in ODE, I "just" want to update them graphically... :(


edit: I neither found out, where the track is designed... :(

Aquatix

14-10-2007 21:57:52

Well, if you are already using OgreOde, then not much else there is for you to do - just go ahead and create your objects!