Any exporter can export the AABB boxes created by 3Dmax9?

Immoho

15-12-2007 08:45:11

Hey guys.
I am doing a demo and I want to use the AABB boxes which it created by the 3DMax 9.
Is there any exporters can export the AABB boxes from the 3DMax 9 to OgreOde?
If none of exporters can.How can I use the AABB which is created in 3DMax 9 in OgreOde?

rewb0rn

15-12-2007 09:06:17

I dont know an easy way to do this, but that doesnt mean there is no.
I would either create a normal box geometry and use it as surrounding box or if its important that it accurately fits your box from 3dMax, then export it as a normal entity and import it in ogreode like any other statictrianglemesh via entityinformer.

but why do you want to use an aabb for this, you know aabb means axisalignedboundingbox? so that would not ever rotate but resize when your object turns around. are you sure this is what you are up to?

Immoho

16-12-2007 07:41:44

I dont know an easy way to do this, but that doesnt mean there is no.
I would either create a normal box geometry and use it as surrounding box or if its important that it accurately fits your box from 3dMax, then export it as a normal entity and import it in ogreode like any other statictrianglemesh via entityinformer.

but why do you want to use an aabb for this, you know aabb means axisalignedboundingbox? so that would not ever rotate but resize when your object turns around. are you sure this is what you are up to?

Exactly,I mean the collision boxes.My friend told me that I should export the collision geom as the normal entity. However,thank u rewb0rn :wink: