Fred
26-12-2007 22:08:24
Hi,
I've a little problem with OgreOde. I created a collisionListener-class, similar to the class in Rewb0rn's tutorial.( http://www.ogre3d.org/wiki/index.php/Og ... n_Handling )
But if I add gravity to my objects, they will fall on the ground and move into it. After that they can't be moved.
the tutorial says
OK. But if I increase the bouncyness of my objects, they will fall on the floor and jump up again and falll down and jump up and so on.
What I have to do, that my objects either move into eachother nor jump back.
If I use the standard collision listener, the objects won't do so much trouble.
What does the standard listener do?
Thanks for help
Fred
I've a little problem with OgreOde. I created a collisionListener-class, similar to the class in Rewb0rn's tutorial.( http://www.ogre3d.org/wiki/index.php/Og ... n_Handling )
But if I add gravity to my objects, they will fall on the ground and move into it. After that they can't be moved.
the tutorial says
Bouncyness
The higher these values are, the harder the object jumps back from a contact. If you experience that your objects move into each other from time to time, the reason could be that your bouncyness values are too low.
OK. But if I increase the bouncyness of my objects, they will fall on the floor and jump up again and falll down and jump up and so on.
What I have to do, that my objects either move into eachother nor jump back.
If I use the standard collision listener, the objects won't do so much trouble.
What does the standard listener do?
Thanks for help
Fred