josifgrabocka
08-01-2008 13:09:39
Dear All,
I wanted to ask a couple of questions here in the forum, since I couldn't find a well written documantation.
1 - Would someone, please, explain me whether there is a direct way of loading a body geometry from an ogre .mesh, in order to use a low detailed .mesh for collision.
- What about the collision with the terrain?
2 - My project is an air fight one, unfortunately the aircraft keeps vibrating. It is only solved after I increase the time scale to : say 10. What can the problem be?
- What is the return value of StepHandler::step(), what does it mean?
Thanks in advance!
I wanted to ask a couple of questions here in the forum, since I couldn't find a well written documantation.
1 - Would someone, please, explain me whether there is a direct way of loading a body geometry from an ogre .mesh, in order to use a low detailed .mesh for collision.
- What about the collision with the terrain?
2 - My project is an air fight one, unfortunately the aircraft keeps vibrating. It is only solved after I increase the time scale to : say 10. What can the problem be?
- What is the return value of StepHandler::step(), what does it mean?
Thanks in advance!