Noob question

kaworu1986

13-02-2008 22:42:02

I am working on an Ogre project and just managed to integrate OgreODE (I can follow the steps outlined in the "first steps with OgreODE" tutorial).
I would like to ask what is the easiest way of using the library to have collision detection between a character 3D model and an arbitrary world 3D mesh, so that the character cannot walk through walls or objects.

kalda

20-02-2008 15:45:57

Create one triangle mesh geometry for the world and one capsule(or something else) geometry and body for character and working with this body

rewb0rn

20-02-2008 17:16:00

also there is a tutorial in the wiki how to create a character controller.