kaworu1986
13-02-2008 22:42:02
I am working on an Ogre project and just managed to integrate OgreODE (I can follow the steps outlined in the "first steps with OgreODE" tutorial).
I would like to ask what is the easiest way of using the library to have collision detection between a character 3D model and an arbitrary world 3D mesh, so that the character cannot walk through walls or objects.
I would like to ask what is the easiest way of using the library to have collision detection between a character 3D model and an arbitrary world 3D mesh, so that the character cannot walk through walls or objects.