Compile OgreOde

ComeLater

14-05-2008 13:19:15

I have a problem.
I cannot compile OgreOde.
It say me that dParamERP, dJointSetBallParam and dJointGetBallParam
aren't declared.

How can I do?

Thanks....

Daerst

14-05-2008 16:06:36

http://www.ogre3d.org/wiki/index.php/Compile_OgreOde
http://www.ogre3d.org/wiki/index.php/Co ... de::Blocks

What compiler?

ComeLater

14-05-2008 16:53:00

I have already seen the wiki....but I cannot resolve the problem.

I have installed ogre 1.4 SDK and I have downloaded the last version of OgreOde by means of SVN.

I have used Visual Studio 2005 SP 1

Turbo

14-05-2008 19:18:48

Those are ODE variables. You are probably compiling with the Ode that comes with OgreOde (which is an older version, that doesn't compile with OgreOde), instead of Ode 0.9. Get Ode 0.9 from its Svn, compile it and try.

rewb0rn

14-05-2008 23:47:22

And be sure to delete the ode folder from your ogre include directory.

ComeLater

15-05-2008 07:30:20

I have already used ode-0.9 and I have delete ode-0.5, but the errors are the same....

Daerst

15-05-2008 07:36:49

Take a look at http://www.ogre3d.org/wiki/index.php/Co ... de::Blocks although it's not your compiler... I had the same errors, the tutorial tells you the right linker paths and link libraries to fix it (I hope ;) )

ComeLater

15-05-2008 08:13:54

I solved the old problem...
but I have another....

It say me that there are some simbols which have already defined.....

Turbo

15-05-2008 12:37:07

It would be nice to know how you solved the previous problem, for other people that may have your problem in the future and go searching in the forum.

For this error, we need more info. Post the whole console error information. "Symbol already defined" may have to do with circular header inclusion, .h files including each other or several .cpp including an un-guarded .h file.

Also, use the forum "search", or consider installing using alternative means (the "make" tool, by example).

ComeLater

16-05-2008 17:48:49

I resolve the previous problem, deleting the directory of ode into OgreSDK....

and adding the right directory into the project.....

hi!!!!