OgreODE - compiled and now??

Auron der Streuner

18-05-2008 17:13:14

Hello, I´m relativly new to ogre, and try to get some physics in my application - and get two Problems.

I´ve compiled OgreOde_Core, _pref and _load - and I could compile the sample Scenes - but I couldn´t run them.
After Complie Release I found a file named like this:
OgreOdeDemo_SimpleScenes.exe.intermediate.manifest
After renaming it to .exe and force to run I get the following error:
OgreOdeDemo_SimpleScenes.exe is valid, but is for a machine type other than the current machine
Anybody knows what´s the problem??

Okay I thought, ignore the samples and start with the Tutorials....
But if I follow the steps, explained in this tutorial: http://www.ogre3d.org/wiki/index.php/Fi ... th_OgreODE
and Compile I get the error:
error C2065: 'dParamERP' : undeclared identifier

An error which also had occured when I had compiled the OgreODE_core, but which I could fix by get the newest ODE version from SVN.
So where I have to copy my OgreOde_Core.dll etc to avoid this problem??

Thanks for Help!

rewb0rn

18-05-2008 21:19:23

1) you should not rename the manifest file manually! guess your exe has been placed elsewhere.

2)delete the directory ode from Ogre/include or make it clear that your applicaiton will not access that path somehow else. its an older version and your application will use the old headers instead of the new ones.

Auron der Streuner

20-05-2008 19:16:59

Fast Community!! :shock:
Thanks! Now it works!