Objects falling through the floor

And

02-07-2008 11:35:05

Hi All

I'm very new to all of this and looking for some help.

I've downloaded all the code through svn so should be the lastest stuff. The set up I have it VC9 express, ode-0.9 and ogre 1.4.7.

I've gotten everything to compile and I can run the demos is hte OgreOde directory but all the ojects in the demos just fall through the floor. I've tested it and the code goes into the collision function but they don't rest on the surface.

Can anyone give me any ideas on where I should look next etc.
Cheers
Andy

And

02-07-2008 12:58:04

I've just built everything in release and that seems to have fixed the problem.

So i'm guessing its in one of the libraries then?

rewb0rn

02-07-2008 12:59:36

Hum probably. What fps do you have in debug? Maybe its just so low that the objects already fall through without any collision tests because the time steps are so big.. Thats very unlikely though I think.

And

02-07-2008 13:03:27

Hi

In debug mode there are about 12fps compared to about 55 fps in release mode.

Andy

rewb0rn

02-07-2008 13:10:16

That should be enough.. Currently I have no idea what could cause this but if one comes to my mind I will post here.

Christian24

21-07-2008 17:24:33

I had this problem as well but for me the problem was that I changed the working directory in Project options. If I copy the file by hand everything works fine.