zazen666
12-08-2008 23:41:48
Hi, I succeeded in compiling ogre, ode and ogreode from scratch with the svn versions. But when I now fire up the simple example, it crashes as soon as I create some objects by pressing F1-F6, can some one give me a hint how to solve?
Another question is: is OgreOde the way to go? Or should I use Newton or NxOgre instead?
Cheers
rewb0rn
12-08-2008 23:58:31
Well we will need some information to help with your first issue.
Also asking if OgreOde is the best library for physics in its very own forum might already suggest an answer. But I recommend you check all the demos and maybe the demo codes of the available wrappers and decide yourself. Personally I like OgreOde very much for its easy to use design. Once understood the library is an open book. This also manifests in the fact, that there are rarely questions to the library itself further than compiling and the very basics. On the other hand binding a physics sdk so close to the graphics engine makes it impossible to cleanly use it in a network project, but that will be the same with the other wrappers.
But that's just my two cents.
zazen666
13-08-2008 00:03:34
Thx for your fast reply
I did not want to be rude, by asking if ogreode is best. In the last days I took a look into the other existing libs/wrappers and I think ogreode/ode is the best combi like you said.
What Info will you need? I am using the following:
vs2005 sp1, ogre svn branch 1-4, current svn ogreode and current svn ode
Thanks in advance
rewb0rn
13-08-2008 00:24:37
No, I mean more like whats happening, what error message do you get, etc. Probably you will not get around debugging the situation
zazen666
13-08-2008 00:35:18
ah ok, sorry already to late for me
everything compiled fine, but when i started the demo i got a null pointer from (i think) ode
just for testing i installed 0.9 of ode and now everything works fine, shouldnt 0.10.1 or 0.11 or whatever the current version is, also work ?
I stumbled upon a thread about 0.10 breaking ode but that did not seem related
rewb0rn
13-08-2008 00:43:56
Okay, OgreOde has not been updated since 0.9 so maybe they made changes in 0.10 and OgreOde needs adjustment first. We will have to wait that someone volunteers, I personally do not use OgreOde currently and have no time to investigate.
zazen666
13-08-2008 00:45:43
ah ok i see, that was one of the reasons for asking if using ogreode is a good idea, or if nowadays everbody use something fancy, like nxogre or something