Vehicle for Driving Sim

sakshi2212

26-09-2008 18:27:54

I am writing a Driving Sim using Ogre and OgreODE and wanted to use the OgreOde::Vehicle since it has all the physics implemented. I dont want the vehicle to show up and let the user have a view as if he is sitting inside the care and looking through the windshield. For this, I do not need tire entities or either car body entity.

1. I was looking at the original OgreOde::Vehicle, the steering direction of the wheels is determined by the "sign of the force" value sent? Since the wheels turn the body also turns correct?

2. If I want to still steer the view without using wheels and joints, is it possible by simply applying forces? I understand that setting joint/motor parameters, the steering direction and speed, etc are sent to the car.

Please let me any sources or projects which have implement OgreOde in the same way.