OgreOde_Prefab::Vehicle wheel question

CAPE

19-10-2008 16:09:37

I am working on a remake on Twisted Metal, and I have a question about the wheel collision callback in the OgerOde_Prefab vehicle wheel class. Is there a easy way to access and overide this callback, or do I have to go in and change in the source code to the vehicle?

I have tried to access the tires after the vehicle have been loaded, and set a userObject to my own class with overided functions, but then the vehicle wheel de attaches from the chassi.

Any help is appreciated.