ChrisC
23-10-2008 20:11:36
I could do with say half a dozen public spirited people to help me test it, check it compiles ok, help me out with automake and figuring out how to make a set of patches are also up coming jobs, but most of all it needs a good thrashing
http://uk.youtube.com/watch?v=FKIt1Zws7Sk
Substantially faster and much more stable than opcode, I think the gimpact author sold his soul...
notice that the trimesh cylinders roll smoothly along a static trimesh, even hitting at speed the penetration is minimised and there is no penetration error jittering, unlike opcode where moving trimesh can actually get flung into the air almost from rest and take a very long time to calm down!
my modification of ogreode to work with gimpact was easier than I thought to get working and I'm happy with the stability! - ready for testing
http://uk.youtube.com/watch?v=FKIt1Zws7Sk
Substantially faster and much more stable than opcode, I think the gimpact author sold his soul...
notice that the trimesh cylinders roll smoothly along a static trimesh, even hitting at speed the penetration is minimised and there is no penetration error jittering, unlike opcode where moving trimesh can actually get flung into the air almost from rest and take a very long time to calm down!
my modification of ogreode to work with gimpact was easier than I thought to get working and I'm happy with the stability! - ready for testing