Thanks

bizack

14-11-2008 23:08:25

I just wanted to thank everyone here whose worked on the OgreODE project. I recently started using Ogre, Bullet and ODE. I attempted to use OgreBullet, which is pretty much impossible unless you've attempt to integrate the two yourself previously. But OgreODE, with some compiler tweaks (compiling against latest versions of Ogre and ODE), pretty much works out the box, with actual tutorials and demos and an API that makes sense. So again, thank you. You've made my life much easier. Documentation and forum searches are very helpful.

Still would like to get Bullet working in Ogre though...

enligor

15-11-2008 22:38:07

Well, that's one of the things of the ODE vs Bullet case - despite all my love to ODE, it is clear, that Bullet is more advanced and just offers so many more stable features, than ODE. However, when it comes to Ogre users, you'd find that people either use ODE (due to its simplicity, or license or whatever else) or they use PhysX (which is WAY in the lead now) or something else. So the userbase of Ogre with Bullet is quite small. Moreover, most people already have certain pipelines, thus they see no point in developing an OgreBullet wrapper further. If you have time, of course, you are always welcome to do so, however, due to the increasing features of Bullet, it won't be an easy task.