theTrav
05-04-2009 01:02:07
Hi OgreOde crew
I'm just getting started with ogre, I've spend a fair bit of time playing around with ode (via pyode, made a game out of it http://code.google.com/p/cutepeas ) and so far I've just gotten the very basics of the integration with ogre done (barrel bouncing around on a plane).
I'm about to make a very simple puzzle game that involves dropping a bunch of different sized cubes around and was wondering if it was possible just to give ogreOde a mesh and say "make me a geom out of that" or even better "make me a box geom to bound that mesh" (so I can drop reward items that don't look like boxes, but act like them)
I can work around it in my own code of course, but it strikes me as something that people would have to do fairly frequently so it might be a solved problem already.
If it's not I'll probably try to do it myself and post the results here, but working in python, so it won't be c++
I'm just getting started with ogre, I've spend a fair bit of time playing around with ode (via pyode, made a game out of it http://code.google.com/p/cutepeas ) and so far I've just gotten the very basics of the integration with ogre done (barrel bouncing around on a plane).
I'm about to make a very simple puzzle game that involves dropping a bunch of different sized cubes around and was wondering if it was possible just to give ogreOde a mesh and say "make me a geom out of that" or even better "make me a box geom to bound that mesh" (so I can drop reward items that don't look like boxes, but act like them)
I can work around it in my own code of course, but it strikes me as something that people would have to do fairly frequently so it might be a solved problem already.
If it's not I'll probably try to do it myself and post the results here, but working in python, so it won't be c++