SceneNode: AddChild() doesn't work (bug?)


22-05-2009 11:26:47


maybe I found a bug.

I create a SceneNode (assigned to the right SceneManager).
When I attach this SceneNode to an other one by SceneNode.Add(nodeName)
and later check the existence by SceneManager.HasSceneNode(nodeName)
then I get false.
(and related to this I get an exception when I use .GetSceneNode(...) )

In my application I use SceneNode.CreateChildSceneNode(nodeName) instead. This alternative way works.

If this is a bug, maybe it's still fixed. (my used Mogre version is related to Ogre 1.4.3)