WarehouseJim
22-09-2009 15:42:27
This should be a simple question, but I keep on getting AccessViolationExceptions and stuff missing from the scene, so I'm obviously not getting it quite right. I'm trying to create a scene node with subnodes / entities, then move that scenenode between various locations in the scenegraph. In doing so I will also create a number of unnecessary scenenodes, so I wish to destroy some of them.
So, in pseudo code I want to do something like:
I'm using Mogre 1.4.8 at the moment. I'll get round to upgrading soon!
Does anyone know how to do this? Thanks in advance for any help.
So, in pseudo code I want to do something like:
var sceneNode1 = sceneManager.RootSceneNode.CreateChildSceneNode();
var sceneNode2 = sceneManager.RootSceneNode.CreateChildSceneNode();
var interestingNode= new SceneNode(sceneManager);
var entity = sceneManager.CreateEntity(...);
interestingNode.attach(entity);
interestingNode.Scale(...)
... etc...
sceneNode1.AddChildSceneNode(interestingNode);
...render a few frames...
sceneNode1.RemoveChildSceneNode(interestingNode);
sceneManager.DestroySceneNode(sceneNode1);
sceneNode2.AddChildSceneNode(interestingNode);
..render more frames...
I'm using Mogre 1.4.8 at the moment. I'll get round to upgrading soon!
Does anyone know how to do this? Thanks in advance for any help.